$TX, TY, TZ : Point position.
$TW : See WEIGHT.
$CEX, CEY, CEZ : The centroid of the geometry.
$XMIN, XMAX : The X extents of the bounding box of the geometry.
$YMIN, YMAX : The Y extents of the bounding box of the geometry.
$ZMIN, ZMAX : The Z extents of the bounding box of the geometry
$SIZEX, SIZEY, SIZEZ : The size of the bounding box.
$BBX, BBY, BBZ : The point’s relative position in the bounding box.
$WEIGHT : Point spline weight.
$PT : The point number of the currently processed point.
$PR, NPR : Primitive number & total number of primitives.
$VTX, NVTX : Vertex number & total number of vertices.
$NPT : The total number of points in the template geometry.
$LIFE : Percent of total life used (from 0 to 1).
$NX, NY, NZ : Normal vector.
$MAPU, MAPV, MAPW : Point or vertex texture coordinates.
$VX, VY, VZ : Velocity direction.
$MAT : Material name specification.
$CR, CG, CB : Diffuse point or vertex color.
$CA : Point or vertex alpha value.
$COMX, COMY, COMZ : Center of mass.
$LOD : Level of detail.
$RESTX, RESTY, RESTZ : The rest position.
$DIST : Distance from particle to last collision.
$MASS : Point mass.
$DRAG : Point drag.
$TENSION : Spring tension of an edge.
$SPRINGK : Elasticity of a point.
$PSCALE : Particle Scale.
$AGE : The seconds a particle in the template has been alive.
$CREASE : Point or vertex crease weight value.
$AREA : The surface area of the primitive (created by the Measure SOP).
$PERIMETER : The perimeter of the primitive (created by the Measure SOP).
$ID : The ID of the particle in the input.
$UPX, UPY, UPZ : The vector pointed in the up direction.
$WIDTH : The width of the curve. Used by mantra for rendering curves & polywire for generating trees.
$SEGS : Number of segments to divide a curve up into in Polywire (created by L-systems).
$DIV : Number of divisions to build the circle swept with Polywire (created by L-systems).
$LAGE : The age of the point in the L-system computation.
$ARC : Arc length distance from root in the L-systems.
$GEN : Generation in the L-systems.
$CURLAYER : Stores the currently processed layer for texture/materials (set by the Layer SOP).
$MAXLAYER : The number of layers that are considered active for display.
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